[URL] Protocol=unreal Name=Player Map=UTFrontEnd.ut3 LocalMap=UTFrontEnd.ut3 TransitionMap=EnvyEntry.ut3 MapExt=ut3 EXEName=UTGame.exe DebugEXEName=DEBUG-UTGame.exe SaveExt=usa Port=7777 GameName=Unreal Tournament 3 GameNameShort=UT3 [Engine.Engine] NetworkDevice=IpDrv.TcpNetDriver ConsoleClassName=UTGame.UTConsole GameViewportClientClassName=UTGame.UTGameViewportClient LocalPlayerClassName=Engine.LocalPlayer DataStoreClientClassName=Engine.DataStoreClient Language=INT bAllowMatureLanguage=FALSE GameEngine=Engine.GameEngine EditorEngine=UTEditor.UTEditorEngine UnrealEdEngine=UTEditor.UTUnrealEdEngine Client=WinDrv.WindowsClient Render=Render.Render Input=Engine.Input Canvas=Engine.Canvas TinyFontName=EngineFonts.TinyFont SmallFontName=EngineFonts.SmallFont MediumFontName=MultiFont'UI_Fonts_Final.HUD.MF_Medium' LargeFontName=MultiFont'UI_Fonts_Final.HUD..MF_Large' WireframeMaterialName=EngineMaterials.WireframeMaterial DefaultMaterialName=EngineMaterials.DefaultMaterial EmissiveTexturedMaterialName=EngineMaterials.EmissiveTexturedMaterial GeomMaterialName=EngineMaterials.GeomMaterial DefaultFogVolumeMaterialName=EngineMaterials.FogVolumeMaterial TickMaterialName=EditorMaterials.Tick_Mat CrossMaterialName=EditorMaterials.Cross_Mat DefaultUICaretMaterialName=EngineMaterials.BlinkingCaret SceneCaptureReflectActorMaterialName=EngineMaterials.ScreenMaterial SceneCaptureCubeActorMaterialName=EngineMaterials.CubeMaterial RandomAngleTextureName=EngineMaterials.RandomAngles LevelColorationLitMaterialName=EngineMaterials.LevelColorationLitMaterial LevelColorationUnlitMaterialName=EngineMaterials.LevelColorationUnlitMaterial RemoveSurfaceMaterialName=EngineMaterials.RemoveSurfaceMaterial EditorBrushMaterialName=EngineMaterials.EditorBrushMaterial DefaultPhysMaterialName=EngineMaterials.DefaultPhysicalMaterial TextureStreamingBoundsMaterialName=EditorMaterials.Utilities.TextureStreamingBounds_MATInst TerrainCollisionMaterialName=EngineMaterials.TerrainCollisionMaterial TerrainErrorMaterialName=EngineMaterials.MaterialError_Mat TerrainMaterialMaxTextureCount=16 TerrainTessellationCheckCount=6 TerrainTessellationCheckBorder=2.0 TerrainTessellationCheckDistance=4096.000000 BeginUPTryCount=200000 bStaticDecalsEnabled=True bDynamicDecalsEnabled=True bForceStaticTerrain=False bPauseOnLossOfFocus=FALSE MaxParticleResize=1024 MaxParticleResizeWarn=10240 NetClientTicksPerSecond=200.000000 DefaultOnlineSubsystemName=OnlineSubsystemGameSpy.OnlineSubsystemGameSpy UseStreaming=True LightComplexityColors=(B=0,G=191,R=63,A=1) LightComplexityColors=(B=0,G=127,R=127,A=1) LightComplexityColors=(B=0,G=63,R=191,A=1) LightComplexityColors=(B=0,G=0,R=255,A=1) bEnableColorClear=False DynamicCoverMeshComponentName= bUsePixelShaderComplexity=True bUseAdditiveComplexity=True MaxPixelShaderAdditiveComplexityCount=300.000000 MaxPixelShaderOpaqueComplexityCount=100.000000 MaxVertexShaderComplexityCount=100.000000 TimeBetweenPurgingPendingKillObjects=30 bUseSound=True bUseTextureStreaming=True bUseBackgroundLevelStreaming=True bSubtitlesEnabled=True bSubtitlesForcedOff=FALSE ScoutClassName=UTGame.UTScout DefaultPostProcessName=FX_HitEffects.UTPostProcess DefaultUIScenePostProcessName=EngineMaterials.DefaultUIPostProcess ThumbnailSkeletalMeshPostProcessName=EngineMaterials.DefaultThumbnailPostProcess ThumbnailParticleSystemPostProcessName=EngineMaterials.DefaultThumbnailPostProcess ThumbnailMaterialPostProcessName=EngineMaterials.DefaultThumbnailPostProcess bOnScreenKismetWarnings=true bEnableKismetLogging=FALSE AllowShadowVolumes=False ShadowVolumeLightRadiusThreshold=1000 ShadowVolumePrimitiveScreenSpacePercentageThreshold=0.25 bEnableVSMShadows=False bEnableBranchingPCFShadows=False ShadowFilterRadius=2 DepthBias=.012 ModShadowFadeDistanceExponent=.2 CameraRotationThreshold=45.0 CameraTranslationThreshold=10000 PrimitiveProbablyVisibleTime=8.0 PercentUnoccludedRequeries=0.125 MinTextureDensity=0.000000 IdealTextureDensity=13.000000 MaxTextureDensity=55.000000 bDisablePhysXHardwareSupport=True DemoRecordingDevice=UTGame.UTDemoRecDriver LightComplexityColors=(B=0,G=0,R=0,A=1) LightComplexityColors=(B=0,G=255,R=0,A=1) ShaderComplexityColors=(B=100,G=255,R=0,A=1) ShaderComplexityColors=(B=0,G=255,R=0,A=1) ShaderComplexityColors=(B=0,G=191,R=63,A=1) ShaderComplexityColors=(B=0,G=127,R=127,A=1) ShaderComplexityColors=(B=0,G=63,R=191,A=1) ShaderComplexityColors=(B=0,G=0,R=255,A=1) [Engine.ISVHacks] bInitializeShadersOnDemand=False DisableATITextureFilterOptimizationChecks=True UseMinimalNVIDIADriverShaderOptimization=True PumpWindowMessagesWhenRenderThreadStalled=False [Engine.GameEngine] bSmoothFrameRate=TRUE MinSmoothedFrameRate=22.000000 MaxSmoothedFrameRate=77.000000 bClearAnimSetLinkupCachesOnLoadMap=TRUE LocalPlayerClassName=Engine.LocalPlayer bUseSound=True bUseTextureStreaming=True bUseBackgroundLevelStreaming=True bSubtitlesEnabled=True bSubtitlesForcedOff=False bForceStaticTerrain=False bForceCPUSkinning=False bUsePostProcessEffects=False bOnScreenKismetWarnings=True bEnableKismetLogging=False bAllowMatureLanguage=False bEnableVSMShadows=False bEnableBranchingPCFShadows=False bRenderTerrainCollisionAsOverlay=False bDisablePhysXHardwareSupport=True bPauseOnLossOfFocus=False DefaultPostProcessName=FX_HitEffects.UTPostProcess ThumbnailSkeletalMeshPostProcessName=EngineMaterials.DefaultThumbnailPostProcess ThumbnailParticleSystemPostProcessName=EngineMaterials.DefaultThumbnailPostProcess ThumbnailMaterialPostProcessName=EngineMaterials.DefaultThumbnailPostProcess DefaultUIScenePostProcessName=EngineMaterials.DefaultUIPostProcess TimeBetweenPurgingPendingKillObjects=30.000000 ScoutClassName=UTGame.UTScout MeshLODRange=0.000000 ShadowFilterRadius=2.000000 DepthBias=0.012000 ModShadowFadeDistanceExponent=0.200000 CameraRotationThreshold=45.000000 CameraTranslationThreshold=10000.000000 PrimitiveProbablyVisibleTime=8.000000 PercentUnoccludedRequeries=0.125000 ShadowVolumeLightRadiusThreshold=1000.000000 ShadowVolumePrimitiveScreenSpacePercentageThreshold=0.250000 MaxParticleResize=1024 MaxParticleResizeWarn=10240 BeginUPTryCount=200000 [Engine.DemoRecDriver] AllowDownloads=True DemoSpectatorClass=UTGame.DemoRecSpectator MaxClientRate=25000 ConnectionTimeout=15.0 InitialConnectTimeout=200.0 AckTimeout=1.0 KeepAliveTime=1.0 SimLatency=0 RelevantTimeout=5.0 SpawnPrioritySeconds=1.0 ServerTravelPause=4.0 NetServerMaxTickRate=30 LanServerMaxTickRate=30 [Engine.PackagesToAlwaysCook] bStandaloneSFServerSideOnly=true Package=EnvyEntry Package=OnlineSubsystemLive Package=UTFrontEnd Package=UTM-MissionSelection ;+Package=UTCin-Intro SeekFreePackage=CH_Corrupt_Male SeekFreePackage=CH_IronGuard_Male SeekFreePackage=CH_IronGuard_Male2 SeekFreePackage=CH_RTeam_Male SeekFreePackage=CH_RTeam_Female SeekFreePackage=CH_Krall_Male SeekFreePackage=CH_Necris_Male1 SeekFreePackage=CH_Necris_Female SeekFreePackage=CH_Necris_Female2 SeekFreePackage=CH_IronGuard_Arms SeekFreePackage=CH_Krall_Arms SeekFreePackage=CH_IronGuard_Female SeekFreePackage=CH_Necris_Arms SeekFreePackage=CH_Corrupt_Arms SeekFreePackage=CH_TwinSouls_Arms [Engine.StartupPackages] bSerializeStartupPackagesFromMemory=TRUE bSerializeStartupPackagesFromMemoryCompressed=FALSE Package=DefaultUISkin Package=EngineMaterials Package=EngineFonts ;;+Package=A_Interface Package=FX_HitEffects Package=UI_Fonts Package=UI_Fonts_Final Package=UI_InGameHud [Engine.PackagesToForceCookPerMap] Map=UTM-MissionSelection Package=UI_Scenes_Campaign ;;.Package=UI_FrontEnd_Art Package=UI_Skin_Derived Package=UI_Skins Map=UTFrontEnd Package=UI_Scenes_Mutators Package=UI_FrontEnd_Art Package=UI_Portrait Package=UI_Scenes_ChrisBLayout Package=UI_Scenes_FrontEnd Package=UI_Scenes_Common Package=UI_Skin_Derived Package=UI_Skins Package=UI_Scenes_Campaign Package=UI_Weapons Map=UTCin-UT3Credits Package=UI_FrontEnd_Art Package=UI_Skin_Derived Package=UI_Skins [Core.System] MaxObjectsNotConsideredByGC=83221 SizeOfPermanentObjectPool=0 StaleCacheDays=30 MaxStaleCacheSize=100 MaxOverallCacheSize=300 AsyncIOBandwidthLimit=0 CachePath=..\UTGame\Cache CacheExt=.uxx Paths=..\Engine\Content ScriptPaths=..\UTGame\Script FRScriptPaths=..\UTGame\ScriptFinalRelease CutdownPaths=..\UTGame\CutdownPackages CutdownPaths=..\UTGame\Script ScreenShotPath=..\UTGame\ScreenShots LocalizationPaths=..\Engine\Localization Extensions=upk Extensions=u TextureFileCacheExtension=tfc Suppress=Dev Suppress=DevAudio Suppress=DevBind Suppress=DevBsp Suppress=DevCollision Suppress=DevCompile Suppress=DevComponents Suppress=DevCooking Suppress=DevDataStore Suppress=DevGarbage Suppress=DevKill Suppress=DevLoad Suppress=DevNetTraffic Suppress=DevPath Suppress=DevReplace Suppress=DevSave Suppress=DevSound Suppress=DevStats Suppress=DevTick Suppress=DevUI Suppress=DevUIStates Suppress=DevUIStyles Suppress=DevUIAnimation Suppress=Input Suppress=Inventory Suppress=Localization Suppress=LocalizationWarning Suppress=PlayerMove Suppress=DevSHA Paths=..\UTGame\Content Paths=..\UTGame\__Trashcan LocalizationPaths=..\UTGame\Localization Suppress=DevScript Suppress=DevNet Suppress=DevSpawn Suppress=DevOnline Suppress=DevAnim Extensions=ut3 SeekFreePCPaths=..\UTGame\CookedPC SeekFreePCExtensions=xxx SavePath=..\UTGame\Save [Engine.Client] DisplayGamma=2.2 MinDesiredFrameRate=35.000000 InitialButtonRepeatDelay=0.2 ButtonRepeatDelay=0.1 [WinDrv.WindowsClient] AudioDeviceClass=ALAudio.ALAudioDevice MinAllowableResolutionX=0 MinAllowableResolutionY=0 MaxAllowableResolutionX=0 MaxAllowableResolutionY=0 MinAllowableRefreshRate=0 MaxAllowableRefreshRate=0 ParanoidDeviceLostChecking=1 AllowJoystickInput=0 [Engine.Player] ConfiguredInternetSpeed=10000 ConfiguredLanSpeed=20000 PP_DesaturationMultiplier=1.0 PP_HighlightsMultiplier=1.0 PP_MidTonesMultiplier=1.0 PP_ShadowsMultiplier=1.0 [ALAudio.ALAudioDevice] MaxChannels=32 UseEffectsProcessing=True TimeBetweenHWUpdates=15 MinOggVorbisDurationGame=20 MinOggVorbisDurationEditor=4 DeviceName=Generic Software [IpDrv.TcpNetDriver] AllowDownloads=True ConnectionTimeout=60.000000 InitialConnectTimeout=60.000000 AckTimeout=1.0 KeepAliveTime=0.2 MaxClientRate=15000 MaxInternetClientRate=10000 RelevantTimeout=5.0 SpawnPrioritySeconds=1.0 ServerTravelPause=4.0 NetServerMaxTickRate=30 LanServerMaxTickRate=35 IdleServerTickRate=30 DownloadManagers=IpDrv.HTTPDownload DownloadManagers=Engine.ChannelDownload NetConnectionClassName=IpDrv.TcpipConnection [IpServer.UdpServerQuery] GameName=ut [IpDrv.UdpBeacon] DoBeacon=True BeaconTime=0.50 BeaconTimeout=5.0 BeaconProduct=ut ServerBeaconPort=8777 BeaconPort=9777 [TextureStreaming] PoolSize=158 HysteresisLimit=20 DropMipLevelsLimit=16 StopIncreasingLimit=12 StopStreamingLimit=8 MinFudgeFactor=0.5 FudgeFactorIncreaseRateOfChange=0.5 FudgeFactorDecreaseRateOfChange=-0.4 MinRequestedMipsToConsider=11 MinTimeToGuaranteeMinMipCount=2 MaxTimeToGuaranteeMinMipCount=12 UseTextureFileCache=FALSE [StreamByURL] PostLoadPause=6.0 [Editor.EditorEngine] LocalPlayerClassName=Editor.EditorPlayer bUseSound=True bSubtitlesEnabled=True GridEnabled=True SnapScaleEnabled=True ScaleGridSize=5 SnapVertices=False SnapDistance=10.000000 GridSize=(X=16.000000,Y=16.000000,Z=16.000000) RotGridEnabled=True RotGridSize=(Pitch=1024,Yaw=1024,Roll=1024) GameCommandLine=-log FOVAngle=90.000000 GodMode=True AutoSaveDir=..\UTGame\Autosaves InvertWidgetZAxis=True UseAxisIndicator=True MatineeCurveDetail=0.1 Client=WinDrv.WindowsClient CurrentGridSz=4 bUseMayaCameraControls=True bPrefabsLocked=True HeightMapExportClassName=TerrainHeightMapExporterTextT3D EditorOnlyContentPackages=EditorMeshes EditorOnlyContentPackages=EditorMaterials EditorOnlyContentPackages=EditorResources EditPackagesInPath=..\Development\Src InEditorGameURLOptions=?quickstart=1?numplay=1 EditPackagesOutPath=..\UTGame\Script FRScriptOutputPath=..\UTGame\ScriptFinalRelease EditPackages=Core EditPackages=Engine EditPackages=GameFramework EditPackages=Editor EditPackages=UnrealEd EditPackages=UnrealScriptTest EditPackages=IpDrv EditPackages=OnlineSubsystemGameSpy EditPackages=OnlineSubsystemLive EditPackages=UTGame EditPackages=UTEditor EditPackages=UTGameContent EditPackages=UWeb [UnrealEd.UnrealEdEngine] AutoSave=True AutoSaveTimeMinutes=10 AutoSaveIndex=0 PackagesToBeFullyLoadedAtStartup=EditorMaterials PackagesToBeFullyLoadedAtStartup=EditorMeshes PackagesToBeFullyLoadedAtStartup=EditorResources PackagesToBeFullyLoadedAtStartup=EngineMaterials PackagesToBeFullyLoadedAtStartup=EngineFonts PackagesToBeFullyLoadedAtStartup=EngineScenes PackagesToBeFullyLoadedAtStartup=EngineResources PackagesToBeFullyLoadedAtStartup=DefaultUISkin PackagesToBeFullyLoadedAtStartup=Engine_MI_Shaders [Engine.DataStoreClient] GlobalDataStoreClasses=Engine.UIDataStore_Strings GlobalDataStoreClasses=Engine.UIDataStore_Images GlobalDataStoreClasses=Engine.UIDataStore_GameResource GlobalDataStoreClasses=Engine.CurrentGameDataStore GlobalDataStoreClasses=Engine.UIDataStore_SessionSettings GlobalDataStoreClasses=Engine.UIDataStore_Fonts GlobalDataStoreClasses=Engine.UIDataStore_Color GlobalDataStoreClasses=Engine.UIDataStore_Gamma GlobalDataStoreClasses=Engine.UIDataStore_Registry PlayerDataStoreClassNames=Engine.PlayerOwnerDataStore PlayerDataStoreclassNames=Engine.UIDataStore_PlayerSettings GlobalDataStoreClasses=UTGame.UTUIDataStore_Options GlobalDataStoreClasses=UTGame.UTUIDataStore_MenuItems GlobalDataStoreClasses=UTGame.UTDataStore_GameSettingsDM GlobalDataStoreClasses=UTGame.UTDataStore_GameSearchDM GlobalDataStoreClasses=UTGame.UTUIDataStore_CustomChar GlobalDataStoreClasses=UTGame.UTUIDataStore_StringList GlobalDataStoreClasses=UTGame.UTDataStore_OnlineStats GlobalDataStoreClasses=UTGame.UTUIDataStore_StringAliasMap GlobalDataStoreClasses=UTGame.UTUIDataStore_Content PlayerDataStoreClassNames=Engine.UIDataStore_OnlinePlayerData PlayerDataStoreClassNames=UTGame.UTUIDataStore_StringAliasBindingsMap [Engine.UIDataStore_SessionSettings] SessionSettingsProviderClassNames=Engine.SessionSettingsProvider_GameInfo [DevOptions.Shaders] AutoReloadChangedShaders=True [StatNotifyProviders] XmlStatNotifyProvider=false CsvStatNotifyProvider=false StatsNotifyProvider_UDP=true PIXNamedCounterProvider=false [StatNotifyProviders.StatNotifyProvider_UDP] ListenPort=13000 [RemoteControl] SuppressRemoteControlAtStartup=False [LogFiles] PurgeLogsDays=0 [AnimationCompression] DefaultCompressionAlgorithm=AnimationCompressionAlgorithm_BitwiseCompressOnly TranslationCompressionFormat=0 RotationCompressionFormat=1 [IpDrv.OnlineSubsystemCommonImpl] MaxLocalTalkers=1 MaxRemoteTalkers=16 bIsUsingSpeechRecognition=true [IpDrv.OnlineGameInterfaceImpl] LanAnnouncePort=14001 LanQueryTimeout=5.0 LanPacketPlatformMask=1 LanGameUniqueId=0x4D5707DB [OnlineSubsystemPC.OnlineSubsystemPC] ProfileDataDirectory=..\UTGame\SaveData ProfileDataExtension=.ue3profile [OnlineSubsystemLive.OnlineSubsystemLive] LiveSystemLinkPort=14000 LanAnnouncePort=14001 [Engine.StaticMeshCollectionActor] bCookOutStaticMeshActors=TRUE MaxStaticMeshComponents=1000 [Engine.StaticLightCollectionActor] bCookOutStaticLightActors=TRUE MaxLightComponents=1000 [LiveSock] bUseVDP=True bUseSecureConnections=true MaxDgramSockets=64 MaxStreamSockets=16 DefaultRecvBufsizeInK=256 DefaultSendBufsizeInK=256 [CustomStats] LD=Streaming fudge factor LD=FrameTime LD=Terrain Foliage Time LD=Foliage Render Time LD=Terrain Smooth Time LD=Terrain Render Time LD=Decal Render Time LD=Terrain Triangles LD=Foliage Instances LD=Decal Triangles LD=Decal Draw Calls LD=Static Mesh Tris LD=Skel Mesh Tris LD=Skel Verts CPU Skin LD=Skel Verts GPU Skin LD=30+ FPS LD=Audio Memory Used LD=Total CPU rendering time LD=Total GPU rendering time LD=Occluded primitives LD=Projected shadows LD=Visible static mesh elements LD=Visible dynamic primitives LD=Texture Pool Size LD=Physical Memory Used LD=Virtual Memory Used LD=Audio Memory Used LD=Texture Memory Used LD=Vertex Lighting Memory LD=StaticMesh Vertex Memory LD=StaticMesh Index Memory LD=SkeletalMesh Vertex Memory LD=SkeletalMesh Index Memory [MemorySplitClassesToTrack] Class=AnimSequence Class=AudioComponent Class=AudioDevice Class=CylinderComponent Class=DecalComponent Class=DecalLifetime Class=DecalLifetimeAge Class=DecalLifetimeData Class=DecalLifetimeDataAge Class=DecalManager Class=DecalMaterial Class=Field Class=Font Class=Level Class=Material Class=MaterialInstanceConstant Class=MaterialInstanceTimeVarying Class=Model Class=ModelComponent Class=MorphTarget Class=ObjectReferencer Class=ParticleModule Class=ParticleSystemComponent Class=PathNode Class=RB_BodyInstance Class=RB_BodySetup Class=ReachSpec Class=SkeletalMesh Class=SoundCue Class=SoundNode Class=StaticMesh Class=StaticMeshActor Class=StaticMeshComponent Class=Terrain Class=TerrainComponent Class=Texture2D Class=UIRoot [ConfigCoalesceFilter] FilterOut=UTEngine.ini FilterOut=UTEditor.ini FilterOut=UTInput.ini FilterOut=UTGame.ini FilterOut=UTUI.ini FilterOut=UnrealEd.int FilterOut=Editor.int FilterOut=EditorTips.int FilterOut=UnrealScriptTest.int FilterOut=WinDrv.int FilterOut=XWindow.int FilterOut=UTEditorKeyBindings.ini FilterOut=UTEditorUserSettings.ini [MemoryPools] FLightPrimitiveInteractionInitialBlockSize=512 [SystemSettings] StaticDecals=True DynamicDecals=True DynamicLights=True DynamicShadows=True LightEnvironmentShadows=True CompositeDynamicLights=False DirectionalLightmaps=True MotionBlur=False DepthOfField=False Bloom=False QualityBloom=False Distortion=True DropParticleDistortion=False SpeedTreeLeaves=True SpeedTreeFronds=True OnlyStreamInTextures=True LensFlares=False FogVolumes=True FloatingPointRenderTargets=True Trilinear=True OneFrameThreadLag=False UseVsync=False UpscaleScreenPercentage=True Fullscreen=True AllowD3D10=True EnableHighPolyChars=True SkeletalMeshLODBias=0 ParticleLODBias=0 DetailMode=2 ShadowFilterQualityBias=1 MaxAnisotropy=16 MaxMultisamples=1 MinShadowResolution=32 MaxShadowResolution=512 ResX=1280 ResY=1024 ScreenPercentage=100.000000 SceneCaptureStreamingMultiplier=1.000000 FoliageDrawRadiusMultiplier=1.000000 ShadowTexelsPerPixel=2.000000 TEXTUREGROUP_World=(MinLODSize=256,MaxLODSize=1024,LODBias=0) TEXTUREGROUP_WorldNormalMap=(MinLODSize=512,MaxLODSize=1024,LODBias=1) TEXTUREGROUP_WorldSpecular=(MinLODSize=256,MaxLODSize=1024,LODBias=1) TEXTUREGROUP_Character=(MinLODSize=512,MaxLODSize=1024,LODBias=0) TEXTUREGROUP_CharacterNormalMap=(MinLODSize=512,MaxLODSize=1024,LODBias=0) TEXTUREGROUP_CharacterSpecular=(MinLODSize=512,MaxLODSize=1024,LODBias=0) TEXTUREGROUP_Weapon=(MinLODSize=512,MaxLODSize=1024,LODBias=0) TEXTUREGROUP_WeaponNormalMap=(MinLODSize=1024,MaxLODSize=1024,LODBias=0) TEXTUREGROUP_WeaponSpecular=(MinLODSize=512,MaxLODSize=1024,LODBias=0) TEXTUREGROUP_Vehicle=(MinLODSize=1024,MaxLODSize=2048,LODBias=0) TEXTUREGROUP_VehicleNormalMap=(MinLODSize=1024,MaxLODSize=2048,LODBias=1) TEXTUREGROUP_VehicleSpecular=(MinLODSize=1024,MaxLODSize=2048,LODBias=1) TEXTUREGROUP_Effects=(MinLODSize=256,MaxLODSize=1024,LODBias=0) TEXTUREGROUP_Skybox=(MinLODSize=512,MaxLODSize=2048,LODBias=0) TEXTUREGROUP_UI=(MinLODSize=1024,MaxLODSize=4096,LODBias=0) TEXTUREGROUP_LightAndShadowMap=(MinLODSize=512,MaxLODSize=4096,LODBias=0) TEXTUREGROUP_RenderTarget=(MinLODSize=1,MaxLODSize=4096,LODBias=0) [Configuration] BasedOn=..\Engine\Config\BaseEngine.ini [UTEditor.UTUnrealEdEngine] HiddenKismetClassNames=SeqAct_HealDamage HiddenKismetClassNames=SeqAct_UpdateDynamicCover HiddenKismetClassNames=SeqAct_ModifyCover HiddenKismetClassNames=SeqCond_IsInCombat HiddenKismetClassNames=SeqAct_PlayCameraAnim [SystemSettingsEditor] TEXTUREGROUP_Character=(MinLODSize=512,MaxLODSize=1024,LODBias=1) TEXTUREGROUP_CharacterNormalMap=(MinLODSize=512,MaxLODSize=1024,LODBias=1) TEXTUREGROUP_CharacterSpecular=(MinLODSize=512,MaxLODSize=1024,LODBias=1) TEXTUREGROUP_Effects=(MinLODSize=256,MaxLODSize=1024,LODBias=1) TEXTUREGROUP_LightAndShadowMap=(MinLODSize=512,MaxLODSize=4096,LODBias=0) TEXTUREGROUP_RenderTarget=(MinLODSize=1,MaxLODSize=4096,LODBias=0) TEXTUREGROUP_Skybox=(MinLODSize=512,MaxLODSize=2048,LODBias=0) TEXTUREGROUP_UI=(MinLODSize=1024,MaxLODSize=4096,LODBias=0) TEXTUREGROUP_Vehicle=(MinLODSize=1024,MaxLODSize=2048,LODBias=1) TEXTUREGROUP_VehicleNormalMap=(MinLODSize=1024,MaxLODSize=2048,LODBias=1) TEXTUREGROUP_VehicleSpecular=(MinLODSize=1024,MaxLODSize=2048,LODBias=1) TEXTUREGROUP_Weapon=(MinLODSize=512,MaxLODSize=1024,LODBias=1) TEXTUREGROUP_WeaponNormalMap=(MinLODSize=1024,MaxLODSize=1024,LODBias=2) TEXTUREGROUP_WeaponSpecular=(MinLODSize=512,MaxLODSize=1024,LODBias=1) TEXTUREGROUP_World=(MinLODSize=256,MaxLODSize=1024,LODBias=1) TEXTUREGROUP_WorldNormalMap=(MinLODSize=512,MaxLODSize=1024,LODBias=2) TEXTUREGROUP_WorldSpecular=(MinLODSize=256,MaxLODSize=1024,LODBias=1) [Engine.AudioDevice] SoundGroups=(GroupName=Ambient,Properties=(Volume=0.24)) SoundGroups=(GroupName=Announcer,Properties=(Volume=1,bAlwaysPlay=1,bNoReverb=TRUE)) SoundGroups=(GroupName=Briefing,Properties=(Volume=1,bAlwaysPlay=1,bIsUISound=TRUE)) SoundGroups=(GroupName=Character,Properties=(Volume=1)) SoundGroups=(GroupName=Cinematic,Properties=(Volume=1,bNoReverb=TRUE)) SoundGroups=(GroupName=CinematicDialog,Properties=(Volume=1)) SoundGroups=(GroupName=Dialog,Properties=(Volume=1),ChildGroupNames=(StoryDialog,CinematicDialog,Taunts,Briefing)) SoundGroups=(GroupName=Item,Properties=(Volume=1)) SoundGroups=(GroupName=Master,Properties=(Volume=1),ChildGroupNames=(SFX,Cinematic,Music,Announcer,VoiceChat,Dialog,MovieEffects,MovieVoice,UI)) SoundGroups=(GroupName=MovieEffects,Properties=(Volume=1)) SoundGroups=(GroupName=MovieVoice,Properties=(Volume=1)) SoundGroups=(GroupName=Music,Properties=(Volume=1,bNoReverb=TRUE,bAlwaysPlay=1)) SoundGroups=(GroupName=SFX,Properties=(Volume=1,bNoReverb=TRUE),ChildGroupNames=(Character,Item,Stinger,Vehicle,Weapon)) SoundGroups=(GroupName=Stinger,Properties=(Volume=1,bNoReverb=TRUE)) SoundGroups=(GroupName=StoryDialog,Properties=(Volume=1)) SoundGroups=(GroupName=Taunts,Properties=(Volume=1)) SoundGroups=(GroupName=UI,Properties=(Volume=1,bNoReverb=TRUE,bIsUISound=TRUE)) SoundGroups=(GroupName=Vehicle,Properties=(Volume=1)) SoundGroups=(GroupName=VoiceChat,Properties=(Volume=1,bNoReverb=TRUE)) SoundGroups=(GroupName=Weapon,Properties=(Volume=1)) SoundGroupEffects=() SoundGroupEffects=(GroupEffect=((GroupName=Weapon,PitchAdjuster=0.4),(GroupName=Ambient,PitchAdjuster=0.4),(GroupName=Character,PitchAdjuster=0.4),(GroupName=Item,PitchAdjuster=0.4),(GroupName=Vehicle,PitchAdjuster=0.4))) [Engine.UIDataStore_OnlinePlayerData] ProfileSettingsClassName=UTGame.UTProfileSettings FriendMessagesProviderClassName=UTGame.UTUIDataProvider_OnlineFriendMessages FriendsProviderClassName=UTGame.UTUIDataProvider_OnlineFriends PlayerRankingQueryClassName=UTGame.UTStatReadPlayerRatingPure [Windows.StandardUser] MyDocumentsSubDirName=Unreal Tournament 3 DirsToCreateAtStartup=..\UTGame\Src [FullScreenMovie] StartupMovies=Copyright_PC StartupMovies=EpicLogo StartupMovies=MidwayLogo StartupMovies=UE3_logo StartupMovies=Nvidia_PC StartupMovies=Intel_Duo_Logo StartupMovies=UT_loadmovie1 SkippableMovies=Nvidia_PC SkippableMovies=Intel_Duo_Logo SkippableMovies=EpicLogo SkippableMovies=MidwayLogo SkippableMovies=UE3_logo SkippableMovies=Attract_Movie SkippableMovies=UTCin-Axon_Treaty SkippableMovies=UTCin-Combat_Briefing SkippableMovies=UTCin-Conclusion SkippableMovies=UTCin-Intro SkippableMovies=UTCin-Malcolm_Betrayal SkippableMovies=UTCin-Necris_Attack SkippableMovies=UTCin-NEG_Intercedes SkippableMovies=UTCin-Tutorial LoadMapMovies=UT_loadmovie1 LoadMapMovies=UT_loadmovie2 LoadMapMovies=UT_loadmovie3 LoadMapMovies=UT_loadmovie4 LoadMapMovies=UT_loadmovie5 LoadMapMovies=UT_loadmovie6 LoadMapMovies=UT_loadmovie7 LoadMapMovies=UT_loadmovie8 bShouldStopMovieAtEndOfLoadMap=FALSE [OnlineSubsystemGameSpy.OnlineSubsystemGameSpy] bHasGameSpyAccount=True EncryptedProductKey=001000000000208140157223001021209017140122000192079194151235001000000000220223130140173228010079186186207124000042013180000000000000002000000000000000003102000000168000000000016000000000151151024177048095097098210070123144160017023024000000000000004128000000160000000000016000000000019243032120073005119192070024073058159124008006024000000000038099081064098099041087087207088114199136040119052224044003044042161001020000000000138007043235200149021109086094008021028071221218188006010014 QueryPort=6500 StunServerAddress=stunserver.org MaxLocalTalkers=1 MaxRemoteTalkers=16 bIsUsingSpeechRecognition=True [VoIP] VolumeThreshold=0.1 bHasVoiceEnabled=true [IniVersion] 0=1207615378.000000 1=1230571487.000000 Patch=6 [AppCompat] MeasuredCPUScore=329.954681 CompatLevelComposite=4 CompatLevelCPU=5 CompatLevelGPU=4